polygonpi.com Report : Visit Site


  • Server:Apache...
    X-Powered-By:PHP/5.6.37

    The main IP address: 185.151.28.158,Your server -,- ISP:-  TLD:com CountryCode:-

    The description :graphics, games and geekery...

    This report updates in 27-Jul-2018

Created Date:2012-11-26
Changed Date:2017-10-26

Technical data of the polygonpi.com


Geo IP provides you such as latitude, longitude and ISP (Internet Service Provider) etc. informations. Our GeoIP service found where is host polygonpi.com. Currently, hosted in - and its service provider is - .

Latitude: 0
Longitude: 0
Country: - (-)
City: -
Region: -
ISP: -

HTTP Header Analysis


HTTP Header information is a part of HTTP protocol that a user's browser sends to called Apache containing the details of what the browser wants and will accept back from the web server.

Content-Length:13240
X-Powered-By:PHP/5.6.37
X-Backend-Server:standard_backend/web12.hosting.stackcp.net
Content-Encoding:gzip
Vary:Accept-Encoding
Server:Apache
Link:; rel="https://api.w.org/", ; rel=shortlink
Date:Fri, 27 Jul 2018 04:34:39 GMT
Content-Type:text/html; charset=UTF-8

DNS

soa:ns1.stackdns.com. hostmaster.stackdns.com. 1528719944 1800 900 1209600 300
ns:ns1.stackdns.com.
ns4.stackdns.com.
ns3.stackdns.com.
ns2.stackdns.com.
ipv4:IP:185.151.28.158
ASN:31727
OWNER:NODE4-AS, GB
Country:GB
ipv6:2a07:7800::158//31727//NODE4-AS, GB//GB
txt:"v=spf1 include:spf.stackmail.com a mx -all"
mx:MX preference = 10, mail exchanger = mx.stackmail.com.

HtmlToText

-- graphics, games and geekery about norwegian with babbel and duolingo education no responses » nov 15 2015 i’ve pretty good at quite a lot of things, but i’ve always been a bit embarrassed about not being able to speak a second language. a couple of gcses in french and german was as far as i got, and that’s now mostly faded. this famously isn’t rare for english speakers, but after years of concentrating […] posted by andy fenwick at 1:24 pm galaxy arena computer games , games , unity 2 responses » oct 30 2015 it’s been a slow year on the blog. this is mainly due to taking up a few new hobbies (learning norwegian, and getting into astronomy and astrophotography) and preparing for a new child. i may write about some of these in future. but in the meantime i’ve done a little bit of work on my previously-untitled “spaceship game”, and […] posted by andy fenwick at 9:03 am kerbal space program computer games , games , science no responses » jan 28 2015 just before christmas i had a couple of days off work and planned to give elite a proper play, but then something happened: a friend very kindly bought me a copy of kerbal space program. i knew of the game and i’d always been curious, but i assumed i would quickly get bored of a […] posted by andy fenwick at 1:33 pm elite: dangerous and oculus rift computer games , games no responses » jan 21 2015 the wait is over, elite: dangerous has been out for a month now and i’ve been playing it quite a lot. i was going to wait until it was actually released before diving in, but i had the chance to borrow an oculus rift dk2 for a weekend right at the end of the beta, […] posted by andy fenwick at 2:01 pm building the spaceship game – part 2 computer games , games , unity no responses » oct 01 2014 this is part 2 of how my spaceship building/fighting game is structured. find part 1 here. space network synchronisation each player’s ship consists of a parent object with a playership script and a rigidbody 2d, and a bunch of children (one for each attached ship module). i very much like the fact that you can […] posted by andy fenwick at 8:25 am building the spaceship game – part 1 computer games , games , unity no responses » sep 28 2014 a little while ago i posted about my spaceship building/fighting game, made in unity. because unity is quite different to how i’m used to writing games (pure c++), it required a bit of getting used to how to structure things. this post will give a high level overview of how it works and all fits […] posted by andy fenwick at 4:37 pm the gamergate/feminism debacle computer games , games 1 response » sep 04 2014 i’ll try to keep this brief, i don’t normally like to get too serious on here and everything has been said before more eloquently that i could put it. i 100% support anita sarkeesian and her work on feminist frequency, as well as everyone else who has received abuse as a result of working on […] posted by andy fenwick at 8:58 pm crowdfunding, x-rebirth and some music computer games , music no responses » aug 23 2014 today’s post is a rather mixed bag of vaguely-related topics. lets kick off (ahem) with kickstarter… kickstarter last weekend i was supposed to be at alt-fest, a crowd-funded goth/metal/industrial festival that was shaping up to be awesome. then three weeks ago it imploded spectacularly – cancellation rumours circulated on twitter, before finally a statement was released saying […] posted by andy fenwick at 11:38 am spaceship building game prototype computer games , games 2 responses » aug 14 2014 it’s become a bit of a tradition now that when i host a lan i show up with a new game prototype (although as it’s usually six months between them that’s not saying a lot). this time was my first attempt in unity, and it got its first outing a couple of weeks back. conveniently […] posted by andy fenwick at 12:58 pm mirror game prototype computer games , games , general coding no responses » aug 11 2014 it’s been a while since the last post, mainly because i’ve had two lan parties in the last two weeks and getting my first unity game prototype into a playable state has taken priority. but more about that one later. in the meantime, here is a prototype i made at the end of last year (complete with terrible programmer art). […] posted by andy fenwick at 1:20 pm cheltenham science festival 2014 science no responses » jun 13 2014 chestenham science festival is quickly becoming a must-attend event in my calendar. this year i went down for the friday and saturday with my wife and we attended half a dozen events. from my limited experience i think you could pick any event at random and be almost certain to hear something fascinating. here are […] posted by andy fenwick at 10:24 pm unity networking and first impressions general coding no responses » may 30 2014 everyone i know (for “everyone” = “programmers”, anyway) seems to be trying out unity and i’d heard much praise about how easy it is for rapid prototyping. enough to make me take a look. my very first thought, going through one of the tutorials, was “this feels like cheating”. one of the basic tutorials is a vertical scrolling shooter, […] posted by andy fenwick at 6:26 pm rolling block puzzle generator – uni dissertation (2002) computer games , education , games , general coding no responses » apr 18 2014 i recently dug up my university dissertation and related code, and was surprised that it still runs and isn’t as bad as i feared. it was pretty interesting at the time so i thought i’d share. it was a good call to choose a project in the games/puzzle area, as i’m pretty sure that helped me […] posted by andy fenwick at 11:55 am finding the perfect lan game computer games , games 6 responses » apr 01 2014 time for an epic game roundup post. lan parties, for me, and the best way to play games. getting a load of friends together in the same room for some quality gaming time is great. there is just one recurring problem: finding games that are enjoyable for everyone to play. ideally we all play the same thing, and the preference […] posted by andy fenwick at 9:38 pm house layout/maze generator general coding 9 responses » mar 12 2014 now that i don’t make games for a living i find that i’m more inclined to do so in my free time. nothing even approaching a releasable standard, but it keeps me amused, and is an excuse to mess around with network programming. occasionally i’ll inflict a messy prototype on my friends at a lan […] posted by andy fenwick at 9:00 pm energy pricing economics no responses » feb 19 2014 the last year has seen much discussion about the price of energy. nuclear plants, wind turbines, fracking, price caps and green subsidies are a staple part of the news and political vocabularies. and as usual with politics, most of the arguments make no sense when you examine the economics. externalities but before i get into […] posted by andy fenwick at 10:36 pm moocing around education no responses » jan 12 2014 massive open online courses (moocs) have really taken off in the last couple of years. i was aware they existed but it was only a few months ago that i took the plunge and signed up for one. i wasn’t really sure what to expect in terms of course content, time requirements and difficulty, so […] posted by andy fenwick at 4:35 pm spaceship command – space cadets: dice duel and artemis bridge simulator board games , computer games , games 2 responses » jan 06 2014 many games claim to offer you the joys of command. direct legions of soldiers, hordes of tanks or fleets of ships to do your bidding on the tabletop or the screen. but this isn’t real command. pixels on a screen don’t look to you for inspiration in hopeless situations. plastic miniatures don’t care if you […] posted by andy fenwick at 5:40 pm anatomy of a renderer 11 – high dynamic range (part 3) graphics 2 responses » dec 14 2013 the final part i’m going to cover for high dynamic range rendering is an implementation of lens flare. lens flare is an eff

URL analysis for polygonpi.com


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http://www.polygonpi.com/?cat=33
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http://www.polygonpi.com/?p=1289
http://www.polygonpi.com/wp-login.php
http://www.polygonpi.com/?cat=34
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Whois Information


Whois is a protocol that is access to registering information. You can reach when the website was registered, when it will be expire, what is contact details of the site with the following informations. In a nutshell, it includes these informations;

Domain Name: POLYGONPI.COM
Registry Domain ID: 1761918758_DOMAIN_COM-VRSN
Registrar WHOIS Server: whois.tucows.com
Registrar URL: http://www.tucowsdomains.com
Updated Date: 2017-10-26T04:27:04Z
Creation Date: 2012-11-26T08:19:06Z
Registry Expiry Date: 2019-11-26T08:19:06Z
Registrar: Tucows Domains Inc.
Registrar IANA ID: 69
Registrar Abuse Contact Email:
Registrar Abuse Contact Phone:
Domain Status: clientTransferProhibited https://icann.org/epp#clientTransferProhibited
Domain Status: clientUpdateProhibited https://icann.org/epp#clientUpdateProhibited
Name Server: NS1.STACKDNS.COM
Name Server: NS2.STACKDNS.COM
Name Server: NS3.STACKDNS.COM
Name Server: NS4.STACKDNS.COM
DNSSEC: unsigned
URL of the ICANN Whois Inaccuracy Complaint Form: https://www.icann.org/wicf/
>>> Last update of whois database: 2018-03-18T14:18:58Z <<<

For more information on Whois status codes, please visit https://icann.org/epp

NOTICE: The expiration date displayed in this record is the date the
registrar's sponsorship of the domain name registration in the registry is
currently set to expire. This date does not necessarily reflect the expiration
date of the domain name registrant's agreement with the sponsoring
registrar. Users may consult the sponsoring registrar's Whois database to
view the registrar's reported date of expiration for this registration.

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The Registry database contains ONLY .COM, .NET, .EDU domains and
Registrars.

  REGISTRAR Tucows Domains Inc.

SERVERS

  SERVER com.whois-servers.net

  ARGS domain =polygonpi.com

  PORT 43

  TYPE domain

DOMAIN

  NAME polygonpi.com

  CHANGED 2017-10-26

  CREATED 2012-11-26

STATUS
clientTransferProhibited https://icann.org/epp#clientTransferProhibited
clientUpdateProhibited https://icann.org/epp#clientUpdateProhibited

NSERVER

  NS1.STACKDNS.COM 146.148.26.0

  NS2.STACKDNS.COM 146.148.28.88

  NS3.STACKDNS.COM 130.211.50.255

  NS4.STACKDNS.COM 104.196.137.209

  REGISTERED yes

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